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Charles Valek IV

Objective

My objective is to find a job in which I can apply my vast imagination and knowledge of art and design.

Recent Projects

2005 – 2008                              Blizzard Entertainment             Irvine, CA

QA Analyst

For 3 years, I worked in QA at Blizzard, and I have since enjoyed learning the many different aspects of testing that go into games.  I’ve shipped two titles (Burning Crusade and Wrath of the Lich King), as well as worked on many other projects during my time there.  One of the most enjoyable side projects at Blizzard that I did just before I left was for QA Engineering’s Logo contest.  It was off-hours, and I wasn’t paid for it, but it’s was an opportunity for me to do what I love (and yes, my logo won). 

2003 - 2005                               Storm Writers          Canyon Country, CA

Character Designer

For Storm Writers, my job involved creating character, weapon, and armor concept sketches for two (pen & paper) RPGs.  I would also communicate with the writers and my fellow artists at group meetings to keep myself updated on changes in lore to keep the visuals up to date.

 

Ongoing

Freelance artist

As an ongoing project during my free time, I have made it my personal goal to jump at any reason to create artwork, whether money is involved, or not.  I’ve done everything from logos, to digital painting, to conceptualizing characters that friends have created, and I’ve also done commission work in the past.

 

Skills

  • Excellent digital painting skills with Photoshop and Painter

  • Extensive experience with traditional art media

  • Experience with 3ds Max and Maya

Education

2000 - 2004 / Woodbury University / Burbank, CA

Bachelor of Science / Animation

As a graduate of Woodbury, I have studied many aspects of the animation field including character design, storyboarding, figure drawing and computer programs such as 3ds max and Photoshop.

References

Available upon request.